Whitsunday 1485
This VR cinematic were part of a 6 scene experience for a walking tour operator in downtown Vienna. It reconstructs Whitsunday celebrations in Vienna, 1485, outside St. Stephen’s Cathedral, during the late Middle Ages.
5/27/20241 min read
Overview
This VR cinematic reconstructs Whitsunday celebrations in Vienna, 1485, outside St. Stephen’s Cathedral, during the late Middle Ages. The goal was to transport audiences back to a vibrant historical moment, capturing both the scale of the event and the atmosphere of the time.
The main challenge for this project was simulating and rendering a massive medieval crowd in VR, while maintaining both historical authenticity and performance.
Outcome for the Client
The result is an immersive large-scale VR scene where viewers find themselves in the middle of a medieval procession. Hundreds of participants fill the streets — clergy, townsfolk, and musicians — all animated with natural variation to avoid repetition.
For the client, this cinematic offers a powerful tool for education and cultural storytelling, bringing a centuries-old event back to life in a way that feels immediate and tangible.



Our Role
We handled all aspects of production:
Historical Research & Architecture
Recreated St. Stephen’s Cathedral and surrounding urban layout with period-accurate detailing. Designed flags, props, clothing, and banners inspired by 15th-century references.
Crowd Simulation & Animation
Generated a huge medieval crowd, using variation in outfits, movement, and animations to avoid uniformity. Optimized pathing and idle animations. Balanced crowd density with real-time constraints.
Lighting & Atmosphere
Built a bright daytime lighting setup, using volumetric dust and soft shadows to evoke a lively festival. Applied cinematic camera direction to capture the sense of scale and grandeur.
Technical Details
Engine: Unreal Engine
Crowd Simulation: Custom setup with character variation and optimized animation loops
Lighting: Realistic dynamic sunlight and GI
Assets: Modular architecture, PBR materials, and period-accurate props
